Korean diversion studio NCSoft took an hours-before-Thanksgiving moment to announce bad news for fans of its many new game, Master X Master: the free-to-play (F2P) game, which only launched 5 months ago, is already about to go dark.
The company’s central announcement, sent to all its players on Wednesday, blamed the online game’s closure on “fail[ing] to bond with players.” (That’s a brief way to sum up complaints from zealous users about lag, prolonged queues between matches, and issues with monetization and calm grinding.) For those players who waited until Aug 30 to spend genuine income on the game, they will accept full refunds on any MxM-related purchases within 14 days. For everybody else, the real-money store has been close down effective immediately, with all players receiving a bolt of in-game coins to squeeze and clear all the game’s calm before it shuts down on Jan 31.
MxM launched on Jun 21 as another entrance in the MOBA genre (which you may know around games like Dota 2 and League of Legends), along with a few single-player “PvE” modes that operation from repetitive, Diablo-like slogs to quick-and-dirty mini-games. MxM‘s full expel enclosed “all-star” characters from NCSoft’s gaming catalog, but it also confusingly launched with a garland of mint characters. Otherwise, it played mostly like other renouned MOBA games with few differentiating factors.
The diversion will substantially be better remembered as a crash-and-burn instance of what happens when companies design players to dump income into their microtransaction (MTX) economies. In the case of MxM fans, they can contend goodbye to the diversion that they tried to column up with tangible cash; unless NCSoft announces future plans to open up code for private-server use, the diversion will be totally toast at the finish of January.
As diversion publishers continue to examination with remuneration models on sell and free-to-play titles alike, they may find users fed up with games whose MTX end after years, let alone months.