Star Citizen developer Cloud Imperium Games (CIG) has offered a strongly worded response to a lawsuit brought last month by CryEngine builder Crytek, observant that fit “never should have been filed” and that its “contrived claims… scapegoat authorised sufficiency for shrill publicity.”
Crytek’s lawsuit purported that CIG pennyless a CryEngine chartering agreement and infringed on Crytek’s copyrights by switching from CryEngine to Amazon’s Lumberyard height in late 2016. But CIG contends that Crytek’s censure selectively and misleadingly quotes from the full Game License Agreement sealed by both parties.
While Crytek argued that the permit agreement couldn’t be extended for use in CIG’s spin-off diversion Squadron 42, for instance, the tangible permit agreement CIG shared with the justice says directly up front that it relates to “the diversion now entitled ‘Space Citizen’ [sic] and its associated space warrior diversion ‘Squadron 42.’”
CIG also argues that the “exclusive rights” to CryEngine postulated in the permit agreement do not extend to a requirement to use that engine. “The plain denunciation of the GLA where the extend of rights to CIG appears, and the timeless judgment of an disdainful license, instead settle that the word ‘exclusively’ simply means that CIG’s right to use the Engine in the Game is disdainful to CIG and Crytek may not give that right to anyone else,” the company writes.
“No sustenance in the GLA stats that CIG ‘shall not’ hide any other engine or third-party program in the Game,” the response continues.
By extension, the requirement to list Crytek’s copyright notices only relates when CryEngine was being used, CIG argues. Furthermore, CIG argues, the strange agreement bars possibly party from seeking damages, as Crytek is attempting with its lawsuit. And Roberts Space Industries, which is named in the strange Crytek complaint, didn’t actually sign the agreement in question, CIG contends.
The agreement submitted to the justice reveals that CIG concluded to compensate €1.85 million (about $2.21 million) for its CryEngine license, to be paid over a duration of 5 years. That’s a dump in the bucket compared to the over $176 million CIG has lifted so far, but it’s still a flattering big responsibility line for a diversion engine that won’t finish up being used directly in the long-delayed final game.