As the Nintendo Switch loses some of its mint luster, fans have begun to doubt a few pivotal blank features, from the long-running Virtual Console service to normal apps like media players and Web browsers. Thus, any new major firmware for the Switch is likely to get fans’ hopes up about new functionality, and certain enough Switch firmware 4.0, out on Wednesday, brings a few new facilities to the table.
Arguably the many important further is one that comes oh-so-close to fixing a major Switch problem: the inability to back up any save diversion data. Switch 4.0 strictly adds form and save transfers between Switch systems. This routine will wholly clean whatever comparison information is changed from the source system. This is the first time Switch owners have been means to pierce save information in any central capacity, as against to having save information being totally trapped on a default system, but it’s still a distant cry from being means to take your console’s save files and store them somewhere secure, like a gangling SD label or a computer. (Purchases are related to a concept profile, and these have already been transferable, so prolonged as the source console’s licenses are deactivated first.)
We can only wish this underline rollout is a spirit of some-more functionality in the future. Otherwise, the race is still on for hackers and exploiters to beat Nintendo to the save-backup punch (and thereby drive legitimate users towards hacks in the process).
Nintendo has also finally done good on a guarantee to support video capture for Switch games, but the functionality has launched in a weird (and therefore Nintendo-like) way. The good news is that this works much like it does on the Xbox One and PlayStation 4 platforms, in that the complement will automatically capture and store your last 30 seconds of play—meaning, if you do something cold in a game, you have a moment to trigger the capture by long-pressing the system’s “capture” button. Afterwards, you can manually trim the commencement and finale of the 30-second clip as you see fit before uploading to possibly a Facebook or Twitter account.
The bad news, however, is that this video-capture underline is now only upheld by 4 games, and they’re all first-party fare: Mario Kart 8 Deluxe, Arms, Splatoon 2, and Legend of Zelda: Breath of the Wild. Nintendo has not indicated if or when other titles will be supported, and for now, it also hasn’t announced the ability to simply squeeze those video clips as files to be used however you see fit. It’s social-upload or bust. (Perhaps that will change if the complement ever gets around to strictly ancillary YouTube as an app, let alone as an upload destination.)
The firmware’s refurbish page mentions a few other under-the-hood tweaks, including how the console will now commend and list TKIP-secured Wi-Fi networks and how people can finally transfer game-update information between internal systems. (No longer will local-multiplayer games be stymied by someone not downloading the latest patch! That is, so prolonged as that crony done certain to patch the whole complement to chronicle 4.0.) And, hey, it has new Super Mario Odyssey “profile icon” options, too. That diversion is coming out soon, right? Maybe that’ll keep fans bustling adequate to omit the system’s continued miss of multimedia apps or Virtual Console options.