In its first growth roadmap refurbish of 2018, Destiny developer Bungie is earnest to rebalance Destiny 2‘s microtransaction and raids systems to give players some-more gratifying rewards that are reduction contingent on luck.
In the extensive growth update posted Thursday evening, Game Director Christopher Barrett certified up front that, currently, “the beam are sloping too distant towards Tess,” the owners of the game’s much maligned microtransaction-fueled Eververse store. The Eververse was “never dictated to be a surrogate for finish diversion calm and rewards,” Barrett writes.
To that end, Barrett says the diversion will be changeable the object change so fascinating equipment like Ghosts, Sparrows, and ships can be warranted directly as “activity rewards” for in-game actions rather than as pointless drops from Bright Engrams. Barrett also promises some-more “direct squeeze options” and adjustments that will “allow players to get the equipment they wish some-more often” but relying on the fitness of the draw. These changes should start rolling out Feb 13.
Bungie is also earnest to redo the rewards for Destiny 2‘s end-game Raids “to make them some-more singular and interesting.” New Raid-specific perks and guaranteed object drops from major encounters should help correct widespread complaints that the formidable raids simply aren’t worth the bid at the moment.
Barrett says Bungie is “still questioning changes to XP earn rates,” following a disturbance in which the find of a dark XP scaling system caused the company to delayed down altogether leveling rates even further. “Right now, it’s too delayed in ubiquitous and unilateral towards harsh specific activities (which is not a fun grind) and we wish to fix that but making those activities low value to players who aren’t harsh them (fairness is cool),” Barrett writes.
The full growth update includes many some-more sum on a accumulation of other arriving changes, including many first discussed in the game’s Nov growth update. It’s good to see Bungie be some-more communicative about its plans to fix its quality-of-life issues months after the game’s release.