Over the Thanksgiving weekend, courageous player-investigators caught Bungie dubious players about how much knowledge they were actually getting for steady quests in the game. In the arise of that annoying revelation, Bungie last night posted a extensive “State of Destiny 2” growth post earnest to be “more open” about the game’s systems and charity a minute roadmap of arriving changes.
“Our group has been reading feedback and operative on updates to urge the game,” Design Director Luke Smith and Game Director Christopher Barrett wrote in the post. “We’ve also been reading some tough critique about the miss of communication, and we determine we need to be some-more open… We know it’s frustrating when there isn’t adequate of a dialog with the growth team. You have the joining that we’re going to do a better pursuit going forward.”
Addressing the XP complement complaints specifically, Bungie explained that the dark scaling for steady missions was dictated to “keep slower-paced activities as rewarding as high-intensity harsh but treacherous variations in displayed XP values.” That said, Bungie concurred “the wordless inlet of the automechanic tricked the expectancy of clarity that you have for Destiny 2.”
With the scaling complement now removed, Bungie also acknowledges that “the newly practiced 160K XP per turn value means that leveling is too delayed for some activities, and we have begun the routine of collecting information and recalibrating XP earn rates to urge them as fast as possible.”
The full post goes into much some-more fact on a accumulation of designed improvements to the game, including approaching timing for some facilities announced back in October. Many of these changes concentration on the game’s prerogative system, refocusing it on some-more singular and useful rewards for completing in-game challenges. That includes a new category of “Masterworks” weapons that urge on the stream top-end Legendary weaponry with better stat-tracking, tooltips, and stat bonuses.
Bungie also promises that private rival matches in the Crucible are still designed for early 2018, and plans to deliver a “quitter penalty” complement and ranked PVP play will come around the same time.